![]() ![]() ![]() ![]() And at the end of ability the squad is also 25% increased received accuracy and has reduced weapon accuracy which makes me even more thinking about the sense of "get close to your enemie when you have M1 Garand" because when sprint ends you arent really more effective at close range as the K98 rifle etc+ having few men lost already. But it also do stuff like reducing own accuracy and sight. But vet 3 sprint doesnt remove suppression entirely! It reduces by 25%. I checked the sprint abilties and it gives some boosts but also negative effects. Look vcoh wiki to see range increase for sticky but i think it was +6 or something.Īlso "allied sprint vet 3"replaced with "Airborne fire up ability". ![]() I think this refers to sticky range increase at vet 2 in vcoh. Vet 4: 64xp, 5%accuracy, -6% received accuracy, -6% received suppression, "0.011" HP regeneration (1,1% or 0.011 HP per second?), +7% health.įor rangers "Ally sticky vet 2". Vet 3: 32xp, 5%accuracy, -6% received accuracy, -6% received suppression, vet 3 sprint (removes suppression), 5%HP Vet 2: 16 xp, +6 range nade, +same as vet 1 Vet 1: 8 xp, 5%accuracy, -5% received accuracy, -5% received suppression ![]()
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